AI Insights · Timothy · July 2022
Top 5 Superhero Games on iOS in the Middle East in Q2 2022
Explore the performance of the top 5 superhero games on iOS in the Middle East during Q2 2022, highlighting trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top 5 superhero games on iOS in the Middle East. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. demonstrated significant fluctuations in its weekly revenue. The highest revenue was approximately $53.7K in the final week of June, while the lowest was around $4.5K in mid-May. Weekly downloads peaked at 6.4K in early April, showing a declining trend towards the end of the quarter, reaching a low of 1.2K in early June. Active users also saw a decrease, starting at 14.3K in mid-April and ending at 8.2K by the end of June.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had a notable spike in revenue in late April, reaching approximately $23.6K. The lowest revenue was around $1.4K in early June. Downloads were relatively stable, peaking at 968 in late April. Active users saw a slight increase, peaking at 3.2K in the last week of June.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a peak revenue of around $8.4K in mid-April, with a low of approximately $2.7K at the start of the quarter. Downloads showed a downward trend, starting at 3.7K in early April and dropping to 538 by the end of June. Active users fluctuated but remained around 2.8K by the end of the quarter.
MARVEL Future Fight by Netmarble Corporation saw its highest revenue of approximately $8.4K in late April, with a low of around $768 in mid-April. Weekly downloads were relatively low, peaking at 965 in early May. The game maintained a consistent active user base, peaking at 12.9K in early May.
MHA:The Strongest Hero MENA from A PLUS JAPAN Inc. had its highest revenue of around $5.9K at the end of June. Downloads peaked at 6.7K in mid-April and then saw a significant drop, with a low of 317 in early June.
These insights are based on data from Sensor Tower. For more detailed analytics on the performance of these and other apps, visit Sensor Tower.